Fencer

Fencers belong to a school of thought that considers the armour most soldiers wear in combat to be their own worst enemy. While armour can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and sabre, Fencers are light on their feet and useful in many situations where their armour-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armour.

Information
Advances from: | ‒ |
---|---|
Advances to: | Duellist |
Cost: | 16 |
HP: | 28 |
Moves: | 6 |
XP: | 42 |
Level: | 1 |
Alignment: | lawful |
Id: | Fencer |
Abilities: | skirmisher |
Attacks (damage × count)
![]() | sabre | ![]() | 4 × 4 | ![]() |
Resistances
![]() |
blade | -30% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
![]() |
impact | -20% | ![]() |
fire | 0% | |
![]() |
cold | 10% | ![]() |
arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | 1 | 70% |
![]() |
Cave | 2 | 50% |
![]() |
Coastal Reef | 2 | 50% |
![]() |
Deep Water | ‒ | 0% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | 1 | 60% |
![]() |
Forest | 2 | 70% |
![]() |
Frozen | 2 | 40% |
![]() |
Fungus | 2 | 70% |
![]() |
Hills | 2 | 70% |
![]() |
Mountains | 3 | 70% |
![]() |
Sand | 2 | 40% |
![]() |
Shallow Water | 2 | 40% |
![]() |
Swamp | 2 | 40% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Village | 1 | 70% |
Last updated on Fri Feb 21 02:18:56 2025.