Dune Rover
Originating from the nomadic wanderers of the open deserts, rovers are the representation of the most well-balanced Dunefolk soldier: flexible, mobile, equally effective in defence and offence as well as in ranged or close combat. They are experienced hunters and trackers, hardy inhabitants of the deserts and hills that they call home. While lacking training as formal troops, the skills these rovers employ for survival in the desert translate readily to warfare. Their unique trait of fighting best at dawn or dusk corresponds with the time when desert temperatures are the most habitable.
Information
Advances from: | ‒ |
---|---|
Advances to: | Dune Explorer |
Cost: | 14 |
HP: | 33 |
Moves: | 5 |
XP: | 40 |
Level: | 1 |
Alignment: | liminal |
Id: | Dune Rover |
Abilities: | ‒ |
Attacks (damage × count)
axe | blade | 4 × 3 | melee | |
composite bow | pierce | 5 × 3 | ranged |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Fungus | 2 | 50% | |
Hills | 2 | 60% | |
Mountains | 2 | 60% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |
Last updated on Fri Nov 8 02:14:09 2024.