Dune Raider
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Though rarely found in organized armies, Raiders are a staple among the nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In these scenarios, raw power is of little concern. The greatest importance is placed on speed — striking quickly and spreading as much chaos as possible in the shortest time possible allows these riders to get in and out of the blitz without fear of counter-attack. Raiders are the fastest of the Dunefolk, capable of outpacing nearly anything they might encounter in the sandy deserts.
Information
Advances from: | Dune Rider |
---|---|
Advances to: | Dune Marauder |
Cost: | 35 |
HP: | 45 |
Moves: | 9 |
XP: | 77 |
Level: | 2 |
Alignment: | chaotic |
Id: | Dune Raider |
Abilities: | ‒ |
Attacks (damage × count)
![]() | torch | ![]() | 8 × 3 | ![]() |
![]() | bow | ![]() | 7 × 3 | ![]() |
Resistances
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blade | 10% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
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impact | 10% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | 1 | 60% |
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Cave | 3 | 30% |
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Coastal Reef | 3 | 30% |
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Deep Water | ‒ | 0% |
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Fake Shroud | ‒ | 0% |
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Flat | 1 | 40% |
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Forest | 3 | 40% |
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Frozen | 2 | 30% |
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Fungus | 3 | 40% |
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Hills | 2 | 60% |
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Mountains | 3 | 50% |
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Sand | 1 | 40% |
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Shallow Water | 4 | 20% |
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Swamp | 4 | 20% |
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Unwalkable | ‒ | 0% |
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Village | 1 | 40% |
Last updated on Fri Feb 21 02:18:55 2025.