Dune Luminary
On the surface, it is not entirely clear what distinguishes a Luminary from other healers among the Dunefolk. Certainly, a Luminary may be marginally more knowledgeable, well-travelled, or skilled in combat compared to normal herbalists or apothecaries, but the difference is usually modest at best. Nevertheless, ‘Luminary’ is a formal title granted to the highest order of Dunefolk healers and bestows these men both the greatest esteem and the greatest envy.
There is some speculation that a secret order exists among the Luminaries. These so called ‘Eminents’ hoard a great deal of forbidden knowledge and advise many Dunefolk leaders from the shadows. Such a thing has never been proven, but the fact remains that some Luminaries seem to hold much more influence than their abilities should afford.
Information
Advances from: | Dune Apothecary |
---|---|
Advances to: | ‒ |
Cost: | 38 |
HP: | 52 |
Moves: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | liminal |
Id: | Dune Luminary |
Abilities: | cures, heals +8, regenerates +4 |
Attacks (damage × count)
mace | impact | 9 × 4 | melee |
Resistances
blade | -10% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 40% | |
Frozen | 3 | 20% | |
Fungus | 2 | 50% | |
Hills | 2 | 60% | |
Mountains | 2 | 60% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |