𐑹𐑒𐑦𐑖 𐑢𐑹𐑤𐑹𐑛
While might is not the be-all end-all of supremacy in an orcish clan, it certainly is a prerequisite for earning the respect and obedience of other orcs. A warlord is most often the strongest fighter in his tribe, one who attains and holds his position by achieving victory time and time again over aspiring challengers. This might in combat permits such an orc to act as tribal chieftain, overseeing the day to day dealings of his clan as well as directing lesser warriors when the time comes for bloodshed. Though typically cunning and highly proficient at warfare, most warlords only earn admiration for their combative skills, lacking the knowledge or charisma to lead outside of battle. In time, this deficiency usually becomes the cause for a warlord’s downfall when his skills wane with age and another powerful warrior arises to take his place.
Information
Advances from: | 𐑹𐑒𐑦𐑖 𐑢𐑪𐑮𐑦𐑼 |
---|---|
Advances to: | ‒ |
Cost: | 52 |
HP: | 78 |
Moves: | 5 |
XP: | 150 |
Level: | 3 |
𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: | 𐑒𐑱𐑭𐑑𐑦𐑒 |
Id: | Orcish Warlord |
Abilities: | ‒ |
Attacks (damage × count)
𐑜𐑮𐑱𐑑𐑕𐑹𐑛 | 𐑚𐑤𐑱𐑛 | 15 × 3 | 𐑥𐑱𐑤𐑱 | |
𐑚𐑴 | 𐑐𐑽𐑕 | 8 × 2 | 𐑮𐑱𐑯𐑡𐑛 |
𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟
𐑚𐑤𐑱𐑛 | 0% | 𐑐𐑽𐑕 | 0% | |||
---|---|---|---|---|---|---|
𐑦𐑥𐑐𐑨𐑒𐑑 | 0% | 𐑓𐑲𐑼 | 0% | |||
𐑒𐑴𐑤𐑛 | 0% | 𐑸𐑒𐑱𐑯 | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Fungus | 3 | 40% | |
𐑒𐑨𐑕𐑩𐑤 | 1 | 60% | |
𐑒𐑱𐑝 | 2 | 40% | |
𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓 | 2 | 30% | |
𐑓𐑤𐑨𐑑 | 1 | 40% | |
𐑓𐑮𐑴𐑟𐑩𐑯 | 2 | 20% | |
𐑓𐑹𐑦𐑕𐑑 | 2 | 50% | |
𐑕𐑢𐑭𐑥𐑐 | 3 | 30% | |
𐑕𐑭𐑯𐑛 | 2 | 30% | |
𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼 | 3 | 20% | |
𐑝𐑦𐑤𐑦𐑡 | 1 | 60% | |
𐑣𐑦𐑤𐑟 | 1 | 50% | |
𐑥𐑬𐑯𐑑𐑩𐑯𐑟 | 2 | 60% | |
𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤 | ‒ | 0% |