Dune Herbalist

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As those responsible for caring for the ill and wounded among the Dunefolk, herbalists possess both the medicinal skills to heal a variety of afflictions and the skill to seek and gather restorative herbs. Their motivations are many; some look to it as an adventure or as a steady source of pay while others feel it to be a duty to their society. No matter the reason, these healers are an invaluable part of Dunefolk society and are especially useful for their ability to administer quick treatments in the midst of battle or while traveling in the desert.

Even among the nomadic Dunefolk, herbalists journey a great deal in search of the various flora and fauna that supply their work. Hardened by their travels, many of these men are even able to heal themselves.

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Information

Advances from:
Advances to: Dune Apothecary, Dune Alchemist
Cost: 13
HP: 32
Moves: 5
XP: 36
Level: 1
𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: liminal
Id: Dune Herbalist
Abilities: regenerates +4, 𐑣𐑰𐑤𐑟 +4

Attacks (damage × count)

(image)𐑥𐑱𐑕(impact attack) 𐑦𐑥𐑐𐑨𐑒𐑑4 × 3(melee attack) 𐑥𐑱𐑤𐑱

𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟

(icon) 𐑚𐑤𐑱𐑛-10% (icon) 𐑐𐑽𐑕0%
(icon) 𐑦𐑥𐑐𐑨𐑒𐑑0% (icon) 𐑓𐑲𐑼0%
(icon) 𐑒𐑴𐑤𐑛0% (icon) 𐑸𐑒𐑱𐑯10%

Terrain

TerrainMovement CostDefense
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fungus250%
(icon) 𐑒𐑨𐑕𐑩𐑤160%
(icon) 𐑒𐑱𐑝240%
(icon) 𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓230%
(icon) 𐑓𐑤𐑨𐑑140%
(icon) 𐑓𐑮𐑴𐑟𐑩𐑯320%
(icon) 𐑓𐑹𐑦𐑕𐑑240%
(icon) 𐑕𐑢𐑭𐑥𐑐230%
(icon) 𐑕𐑭𐑯𐑛140%
(icon) 𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼320%
(icon) 𐑝𐑦𐑤𐑦𐑡160%
(icon) 𐑣𐑦𐑤𐑟260%
(icon) 𐑥𐑬𐑯𐑑𐑩𐑯𐑟260%
(icon) 𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤0%
Last updated on Fri Nov 8 02:14:04 2024.