Fechter
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Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and saber, Fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.
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Information
Advances from: | ‒ |
---|---|
Advances to: | Duellant |
Cost: | 16 |
HP: | 28 |
Moves: | 6 |
XP: | 42 |
Stufe: | 1 |
Tag-/Nachteinfluss: | redlich |
Id: | Fencer |
Abilities: | Plänkler |
Attacks (damage × count)
![]() | Säbel | ![]() | 4 × 4 | ![]() |
Resistenzen
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Klinge | -30% | ![]() |
Stich | -20% | |
---|---|---|---|---|---|---|
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Wucht | -20% | ![]() |
Feuer | 0% | |
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Kälte | 10% | ![]() |
Arkan | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
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Burg | 1 | 70% |
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Dorf | 1 | 70% |
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Flachland | 1 | 60% |
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Gebirge | 3 | 70% |
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Gefroren | 2 | 40% |
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Höhle | 2 | 50% |
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Hügel | 2 | 70% |
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Küstennahes Riff | 2 | 50% |
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Pilzhain | 2 | 70% |
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Sand | 2 | 40% |
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Seichtes Wasser | 2 | 40% |
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Sumpf | 2 | 40% |
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Tiefes Wasser | ‒ | 0% |
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Unbegehbar | ‒ | 0% |
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Unechter Schleier der Finsternis | ‒ | 0% |
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Wald | 2 | 70% |
Last updated on Fri Feb 21 02:18:42 2025.