Spiker

(image)

One of the imperiums more sadistic tactics it to produce huge numbers of cultraps and special slings have their slingers launch them. It is tricky to quickly load and throw these traps so it is only ever employed when there are veteran slingers on the field. Having cultraps fall into close ranks of troops is a sure and painful way to slow them down.

 

Information

Advances from: Slinger
Advances to:
Cost: 28
HP: 44
Moves: 5
XP: 80
Level: 2
Alignment: lawful
Id: EFM_Spiker
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact5 × 3(melee attack) melee
(image)sling staff(blade attack) blade8 × 2(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Nov 8 02:22:23 2024.