- CampaignCampaign
- Units
- Battle Training
- Dead Water
- Delfador’s Memoirs
- Descent into Darkness
- Eastern Invasion
- Heir to the Throne
- Liberty
- Secrets of the Ancients
- Son of the Black-Eye
- The Hammer of Thursagan
- The Rise of Wesnoth
- The Sceptre of Fire
- The South Guard
- Under the Burning Suns
- Winds of Fate
- A Knight's Tale
- Assault on the Citadel
- Defending Halostrand
- Electrifyre An Aragwaith Story
- Flames of Hope
- Goblin's Glory
- Nightfall Bastion
- Northern Rebirth Rewritten
- RoH - The Dwarven Advent
- Sanctuary
- Santa Must Die
- Sepulchre of Elran
- The Deceiver’s Gambit
- The Deceiver’s Gambit II
- The Hammer of Thursagan Revised
- The South Guard, Re-Revised
- Tough People
- Wesnoth Creeypasta
- EraEra
- Age of Heroes + Guardians
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- Champions of Four Moons
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- Default + Aragwaithi
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- EoFM + default
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- Halfelven:(1)Citizens [♕lvl1 ♙lvl0]
- Halfelven:(2)Braves [♕lvl2 ♙lvl1]
- Halfelven:(3)Heroes [♕lvl3 ♙lvl2]
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- RaceRace
- all
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- Fairies
- Falcons
- Gargoyles
- Gnolls
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- Gryphons
- Horses
- Humans
- Mechanical
- Merfolk
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- Nagas
- Nightmares
- Ogres
- Orcs
- Quenoth Elves
- Ravens
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- Steelhive
- Trolls
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- Vampires
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- Wolves
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- Aberrations
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- DrakesDrakes
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- Drake Fighter
- Drake Flameheart
- Drake Flare
- Drake Glider
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- Drake Sorceress
- Drake Thrasher
- Drake Warden
- Drake Warrior
- Fire Drake
- Hurricane Drake
- Inferno Drake
- Sky Drake
- DunefolkDunefolk
- Dune Alchemist
- Dune Apothecary
- Dune Blademaster
- Dune Burner
- Dune Captain
- Dune Cataphract
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- Dune Horse Archer
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- Dune Rover
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- Dune Skirmisher
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- DwarvesDwarves
- Dwarvish Annalist
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- Dwarvish Scout
- Dwarvish Sentinel
- Dwarvish Stalwart
- Dwarvish Steelclad
- Dwarvish Thunderer
- Dwarvish Thunderguard
- Dwarvish Ulfserker
- Dwarvish Witness
- ElementalsElementals
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- Greater Water Daemon
- Ice Crab
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- Lesser Water Daemon
- Mistral
- Nature Wrath
- Nymph
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- Vine Tiger
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- Elvish Shaman
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- Elvish Shyde
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- Elvish Wayfarer
- Fairies
- Falcons
- Gargoyles
- Gnolls
- Goblins
- Gryphons
- Horses
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- Adept of Light
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- Arch Mage
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- Footpad
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- Highwayman
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- Trapper
- War Grandmaster
- Warmaster
- Warrior
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- Wizard
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- Woodsman
- Mechanical
- Merfolk
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- MonstersMonsters
- Abomination
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- Caribe
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- Dragonfly Naiad
- Dustbok
- Elder Shroom
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- Giant Scorpling
- Giant Spider
- Grand Dragonfly
- Great Icemonax
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- Great Seahorse
- Horned Scarab
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- Icemonax
- Jinn
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- Nibbler
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- Roc
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- Sand Scamperer
- Sand Scuttler
- Sea Serpent
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- Shadow Jumping Spider
- Shroom
- Soldier Ant
- Swamp Lizard
- Tauroch
- Tentacle of the Deep
- Water Serpent
- Wild Wyvern
- Woodland Boar
- Wyvern Rider
- Yeti
- Nagas
- Nightmares
- Ogres
- Orcs
- Quenoth ElvesQuenoth Elves
- Quenoth Archer
- Quenoth Champion
- Quenoth Druid
- Quenoth Fighter
- Quenoth Flanker
- Quenoth Marksman
- Quenoth Mystic
- Quenoth Outrider
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- Quenoth Ranger
- Quenoth Scout
- Quenoth Shaman
- Quenoth Shyde
- Quenoth Sun Singer
- Quenoth Sun Sylph
- Quenoth Warrior
- Tauroch Flagbearer
- Tauroch Protector
- Tauroch Rider
- Tauroch Stalwart
- Tauroch Vanguard
- Ravens
- Saurians
- Steelhive
- Trolls
- UndeadUndead
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- Wolves
- Woses
- LanguageLanguage
- Build Report
Tauroch Flagbearer
The prestigious Flagbearers spend years out in the open deserts leading their brethren on patrols and hunts, where they forage for supplies while defending their villages from brigands. They are invariably masters of skirmishes and tactics, highly proficient at roaming through the inhospitable sands. Rarely the leaders of large villages or armies, Flagbearers nonetheless have the skill and charisma to act as generals in times of need, when the elves are threatened by something more than mere scavengers or wild beasts.
Information
Advances from: | Tauroch Vanguard |
---|---|
Advances to: | ‒ |
Cost: | 52 |
HP: | 65 |
Moves: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
Id: | Tauroch Flagbearer |
Abilities: | leadership |
Attacks (damage × count)
ram | impact | 12 × 3 | melee | (shock) | |
javelin | pierce | 8 × 3 | ranged |
Resistances
blade | 20% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 10% | |||
cold | 20% | arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 40% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 2 | 40% | |
Fungus | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | 3 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 2 | 30% | |
Swamp | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 40% |
Last updated on Fri Nov 8 02:25:17 2024.