Halfling Alderman
Halfling aldermen are distinguished members of the halfling community, often regarded as both leaders and guardians of local customs and traditions. They serve as representatives who ensure that the voices of need are heard and that the values of their culture are preserved.The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit earns 2 extra gold for each turn spent in an village.
Information
Advances from: | Halfling Sheriff |
---|---|
Advances to: | Halfling Mayor |
Cost: | 28 |
HP: | 42 |
Moves: | 6 |
XP: | 60 |
Level: | 2 |
Alignment: | lawful |
Id: | Halfling Alderman |
Abilities: | leadership, tax collector |
Attacks (damage × count)
sword | blade | 10 × 3 | melee |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Fungus | 2 | 50% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |
Last updated on Fri Nov 29 02:16:33 2024.