- CampaignCampaign
- Units
- Battle Training
- Dead Water
- Delfador’s Memoirs
- Descent into Darkness
- Eastern Invasion
- Heir to the Throne
- Liberty
- Secrets of the Ancients
- Son of the Black-Eye
- The Hammer of Thursagan
- The Rise of Wesnoth
- The Sceptre of Fire
- The South Guard
- Under the Burning Suns
- Winds of Fate
- A Knight's Tale
- A Song of the Winds
- Assault on the Citadel
- Defending Halostrand
- Electrifyre An Aragwaith Story
- Flames of Hope
- Goblin's Glory
- Nightfall Bastion
- Northern Rebirth Rewritten
- Reconquest of Heaven
- RoH - The Dwarven Advent
- Sanctuary
- Santa Must Die
- Sepulchre of Elran
- The Deceiver’s Gambit
- The Deceiver’s Gambit II
- The Hammer of Thursagan Revised
- The South Guard, Re-Revised
- Tough People
- Wesnoth Creeypasta
- EraEra
- A New Land Era
- Age of Heroes + Guardians
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- Default + Aragwaithi
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- Default Era (Classic)
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- Halfelven:(1)Citizens [♕lvl1 ♙lvl0]
- Halfelven:(2)Braves [♕lvl2 ♙lvl1]
- Halfelven:(3)Heroes [♕lvl3 ♙lvl2]
- War of Legends Era
- War of Legends RPG
- Watcher:(1)Citizens [♕lvl1 ♙lvl0]
- Watcher:(2)Braves [♕lvl2 ♙lvl1]
- Watcher:(3)Heroes [♕lvl3 ♙lvl2]
- RaceRace
- all
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- Abstractions
- Aragwaithi
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- DrakesDrakes
- Armageddon Drake
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- Fire Drake
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- Sky Drake
- DunefolkDunefolk
- Dune Alchemist
- Dune Apothecary
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- Dune Burner
- Dune Captain
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- DwarvesDwarves
- Dwarvish Annalist
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- Dwarvish Ulfserker
- Dwarvish Witness
- ElementalsElementals
- Air Daemon
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- Mistral
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- Fairies
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- MonstersMonsters
- Caribe
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- Water Serpent
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- Yeti
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- Quenoth ElvesQuenoth Elves
- Quenoth Archer
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- Windsong Humans
- Wolves
- Woses
- LanguageLanguage
- Build Report
Gallant Carapace
Once a carapace reaches adulthood, it abandons its old shell and grows a new, harder, one. This harder shell, combined with the shields they wield in combat, gives them even more protection. Changing their clubs for maces, they are more dangerous, and thus most foes avoid these braves if they have the choice to do so.
Information
Advances from: | Carapace |
---|---|
Advances to: | Warrior Carapace |
Cost: | 34 |
HP: | 38 |
Moves: | 4 |
XP: | 95 |
Level: | 2 |
Alignment: | neutral |
Id: | Gallant Carapace |
Abilities: | steadfast |
Attacks (damage × count)
mace | impact | 11 × 2 | melee | ||
water breath | impact | 11 × 2 | ranged | (first strike) |
Resistances
blade | 30% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 40% | |||
cold | -20% | arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 1 | 60% | |
Deep Water | 1 | 50% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 4 | 20% | |
Fungus | 2 | 40% | |
Hills | 3 | 50% | |
Mountains | 4 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 60% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |
Last updated on Fri Nov 15 02:19:04 2024.