Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Nivå: 2
Sinnelag: redbar
Id: Dune Strider
Abilities: stigfinnare

Attacks (damage × count)

(image)spjut(pierce attack) stick6 × 4(melee attack) närstrid(första slaget)
(image)bolor(impact attack) kross7 × 2(ranged attack) distans(sakta ner)

Motståndskraft

(icon) hugg-10% (icon) stick-10%
(icon) kross-10% (icon) eld0%
(icon) frost0% (icon) ockult10%

Terrain

TerrainMovement CostDefense
(icon) Berg260%
(icon) Borg160%
(icon) By160%
(icon) Djupt vatten0%
(icon) Falsk slöja0%
(icon) Frusen320%
(icon) Grotta240%
(icon) Grunt vatten330%
(icon) Kullar260%
(icon) Kustrev240%
(icon) Ofarbar0%
(icon) Plant150%
(icon) Sand160%
(icon) Skog260%
(icon) Svamp260%
(icon) Träsk230%
Last updated on Wed Nov 20 02:40:04 2024.