Rúnpháirtí Maighdine Mhara

(image)

Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.

Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.

(portrait)

Information

Advances from:
Advances to: Bansagart Maighdine Mhara, Síofróg Mhaighdine Mhara
Cost: 16
HP: 27
Moves: 6
XP: 42
Leibhéal: 1
Ailíniú: lawful
Id: Mermaid Initiate
Abilities:

Attacks (damage × count)

(image)bachall(impact attack) turraing7 × 1(melee attack) dlúthraon
(image)sprae uisce(impact attack) turraing8 × 2(ranged attack) fadraon(draíochtúil)

Friotaíochta

(icon) lann0% (icon) polladh0%
(icon) turraing0% (icon) tine0%
(icon) fuar20% (icon) rúnda0%

Terrain

TerrainMovement CostDefense
(icon) Baile140%
(icon) Caisleán140%
(icon) Cnocán430%
(icon) Corcach160%
(icon) Fake Shroud0%
(icon) Foraois430%
(icon) Fungus320%
(icon) Gaineamh230%
(icon) Machaire230%
(icon) Neamhbhealaigh0%
(icon) Reoite230%
(icon) Sceir Cósta270%
(icon) Sléibhte0%
(icon) Tanalacht160%
(icon) Uaimh320%
(icon) Uisce Domhain150%
Last updated on Wed Oct 30 02:56:41 2024.