Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Level: 2
𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: lawful
Id: Dune Strider
Abilities: 𐑕𐑒𐑻𐑥𐑦𐑖𐑻

Attacks (damage × count)

(image)𐑕𐑐𐑽(pierce attack) 𐑐𐑽𐑕6 × 4(melee attack) 𐑥𐑱𐑤𐑱(first strike)
(image)bolas(impact attack) 𐑦𐑥𐑐𐑨𐑒𐑑7 × 2(ranged attack) 𐑮𐑱𐑯𐑡𐑛(𐑕𐑤𐑴𐑟)

𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟

(icon) 𐑚𐑤𐑱𐑛-10% (icon) 𐑐𐑽𐑕-10%
(icon) 𐑦𐑥𐑐𐑨𐑒𐑑-10% (icon) 𐑓𐑲𐑼0%
(icon) 𐑒𐑴𐑤𐑛0% (icon) 𐑸𐑒𐑱𐑯10%

Terrain

TerrainMovement CostDefense
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fungus260%
(icon) 𐑒𐑨𐑕𐑩𐑤160%
(icon) 𐑒𐑱𐑝240%
(icon) 𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓240%
(icon) 𐑓𐑤𐑨𐑑150%
(icon) 𐑓𐑮𐑴𐑟𐑩𐑯320%
(icon) 𐑓𐑹𐑦𐑕𐑑260%
(icon) 𐑕𐑢𐑭𐑥𐑐230%
(icon) 𐑕𐑭𐑯𐑛160%
(icon) 𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼330%
(icon) 𐑝𐑦𐑤𐑦𐑡160%
(icon) 𐑣𐑦𐑤𐑟260%
(icon) 𐑥𐑬𐑯𐑑𐑩𐑯𐑟260%
(icon) 𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤0%
Last updated on Wed Nov 20 02:36:53 2024.