Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Vlak:2
Orde: lawful
Id: Dune Strider
Abilities: skermutselaar

Attacks (damage × count)

(image)spies(pierce attack) steek6 × 4(melee attack) nabygeveg(first strike)
(image)bolas(impact attack) impak7 × 2(ranged attack) afstandgeveg(slows)

Weerstande

(icon) lem-10% (icon) steek-10%
(icon) impak-10% (icon) vuur0%
(icon) koue0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Berge260%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Dorpie160%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Frozen320%
(icon) Fungus260%
(icon) Grot240%
(icon) Heuwels260%
(icon) Kasteel160%
(icon) Moeras230%
(icon) Sand160%
(icon) Unwalkable0%
(icon) Vlak Water330%
(icon) Woud260%
Last updated on Wed Nov 20 02:35:59 2024.