Maryannu

(image)

It has often been pointed out by commanders and even common citizens that the Ten'Thors, with all their might, seldom survive more than seven battles. This is probably due to their defencelessness on all kinds of terrain, which makes them an easy target; and specially to the overconfidence that has become a signature trait of both archer and charioteer. Nevertheless, those Tenthors who do manage to survive many battles and hone their skills even further are amongst Maat'Kare's enemies' most dreaded banes. They thundr across the plains and the desert like a juggernaut, striking down any foe that manages to avoid being cruelly trampled by the vehicle and the horses, and leading infantrymen and Chariot Archers alike as if they were the actual commanders of their respective armies. Imposing and powerful, these superb charioteers and archers have earned the well-deserved name of Maryannu, or 'valiant warriors'.

 

Information

Advances from: Ten'Thor
Advances to:
Cost: 64
HP: 72
Moves: 7
XP: 160
Level: 3
Alignment: lawful
Id: Maryannu
Abilities: skirmisher

Attacks (damage × count)

(image)trample(impact attack) impact15 × 3(melee attack) melee(shock)
(image)fearless charge(impact attack) impact25 × 1(melee attack) melee(charge)
(image)composite bow(pierce attack) pierce8 × 4(ranged attack) ranged(marksman)
(image)fire arrows(fire attack) fire11 × 3(ranged attack) ranged(marksman)

Resistances

(icon) blade50% (icon) pierce30%
(icon) impact-20% (icon) fire-20%
(icon) cold60% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest340%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills230%
(icon) Mountains0%
(icon) Sand130%
(icon) Shallow Water610%
(icon) Swamp410%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Dec 18 04:06:45 2024.