Ice Grand Knight

(image)

Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.

(portrait)

Information

Advances from: Ice Knight
Advances to:
Cost: 86
HP: 84
Moves: 7
XP: 150
Level: 3
Alignment: lawful
Id: Ice Grand Knight
Abilities: leadership

Attacks (damage × count)

(image)longsword(blade attack) blade12 × 4(melee attack) melee
(image)frost lance(cold attack) cold19 × 2(melee attack) melee(charge, slows)

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold30% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen150%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Dec 18 02:51:08 2024.