Initiate

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An orphan of unknown origin, Merissa was raised in a monastery near the village. When her talent for magic was discovered, she was sent to the nearby city to be trained as a mage. As the years went by, she came to despise her fellow mages, finally fleeing back to her childhood home. She brought the warning words that caused the village to finally decide to emigrate.

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Information

Advances from:
Advances to:
Cost: 12
HP: 80
Moves: 6
XP: 150
Level: 0
Alignment: lawful
Id: Initiate ToA
Abilities: heals +4, regenerates +4

Attacks (damage × count)

(image)staff(impact attack) impact6 × 1(melee attack) melee
(image)lightbeam(arcane attack) arcane12 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Oct 30 04:40:22 2024.