Knight of Light

(image)

Some horsemen, when promoted, choose to follow a mystical path that leads them, in the future, to become paladins. They still become knights, but part of their training focuses on the use of arcane light and its consequences.

(portrait)

Information

Advances from:
Advances to: Paladin
Cost: 48
HP: 55
Moves: 8
XP: 100
Level: 2
Alignment: lawful
Id: Knight of Light
Abilities: heals +2

Attacks (damage × count)

(image)sword(arcane attack) arcane6 × 4(melee attack) melee
(image)lance(pierce attack) pierce12 × 2(melee attack) melee(charge)

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Nov 6 02:50:19 2024.