Phantom

(image)

Many people think that the existence of the undead is a consequence of necromancy, but the truth is the exact opposite: necromancy is a consequence of the existence of the undead.
Indeed, it can rarely happen that, in very rare and exceptional circumstances, the spirit of an individual survives the death of the individual's body assuming a spectral form; in ancient times some scholars wanted to study this phenomenon, thus laying the foundations of necromancy.
The development and the diffusion of necromantic science caused natural undead to become an infinitesimal fraction of the undead people dealt with; the next consequence was that people forgot that the undead could also exist even for causes other than necromantic practices.
These spectral creatures of non-necromantic origin are characterized by a great reluctance to deal with living beings, and above all they have no ties of obedience towards Liches and Necromancers, even if they can occasionally join them.
That of the Panthom is one of the forms that these spectral creatures can take, and it is a rather frightening form, since their touch is enough to partially inhibit an opponent's ability to react.
Like the others spectral's entities Phantoms are extremely elusive, especially at night and in dark places, and their cry freezes the steadfast hearts, making the owners of those hearts slow and awkward.

(portrait)

Information

Advances from: Entity
Advances to: Nightcrawler
Cost: 36
HP: 21
Moves: 7
XP: 70
Level: 2
Alignment: chaotic
Id: Phantom
Abilities: skirmisher, nightstalk

Attacks (damage × count)

(image)touch(cold attack) cold4 × 3(melee attack) melee(shock)
(image)wail(cold attack) cold4 × 3(ranged attack) ranged(slows)

Resistances

(icon) blade50% (icon) pierce70%
(icon) impact60% (icon) fire-20%
(icon) cold70% (icon) arcane-100%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Nov 20 03:54:42 2024.