Familiar

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Powerful magic users sometimes have familiars, creatures which have had a spirit or minor demon drawn into them. A familiar may act as a spy or messenger for its master.

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Information

Advances from:
Advances to:
Cost: 40
HP: 36
Moves: 8
XP: 100
Level: 2
Alignment: chaotic
Id: Familiar
Abilities:

Attacks (damage × count)

(image)bite(blade attack) blade5 × 5(melee attack) melee

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus260%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Wed Oct 30 04:09:53 2024.