Light Adept

(image) (image)

These lads and gals have decided to help others. They picked up basic medicine and some light magic.

They are not particularly good at combat, but their spells hurt the unholy.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of basic healing.

(portrait)
(portrait)

Information

Advances from:
Advances to: White Mage
Cost: 16
HP: 22
Moves: 5
XP: 48
Level: 1
Alignment: lawful
Id: Light Adept sf
Abilities: heals +4

Attacks (damage × count)

(image)staff(impact attack) impact4 × 1(melee attack) melee
(image)Ball of light(arcane attack) arcane5 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 02:51:45 2024.