Whirlwind

(image)

Men fear the wind — what can be a gentle zephyr in the afternoon can turn into a twister in the evening. Wind and storm can turn the staunchest man into a rag doll dancing in the sky; lightning will then shoot him down back to earth. The greatest of these storms are Whirlwinds and from them you have much more to fear. They ride upon the crest of their wind and bring about disasters everywhere they pass by. These elementals are virtually gods of the skies are nigh immune to physical assault with bodies that appear almost identical to an actual storm.

(portrait)

Information

Advances from: Air Avatar
Advances to:
Cost: 80
HP: 54
Moves: 8
XP: 170
Level: 4
Alignment: neutral
Id: ROLWhirlwind
Abilities: skirmisher, regenerates, dummy

Attacks (damage × count)

(image)hurricane(impact attack) impact15 × 2(melee attack) melee
(image)whirlwind(impact attack) impact15 × 1(ranged attack) ranged(grenade)
(image)thunder(arcane attack) arcane13 × 3(ranged attack) ranged(marksman)

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire0%
(icon) cold0% (icon) arcane90%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Dec 18 03:35:55 2024.