Marashy Spellblade / Marashy spellblade

(image) (image)

spellblades know magic alone isn't good enough if the enemy gets close. They have learned to defend themself with sword and shield if someone manages to dodge their magic long enough to get in melee range.

 
 

Information

Advances from: Marashy Adept
Advances to: Marashy Battlemage
Cost: 33
HP: 50
Moves: 6
XP: 93
Level: 2
Alignment: chaotic
Id: VRMa Spellblade
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade5 × 3(melee attack) melee(magical)
(image)magic missile(fire attack) fire9 × 3(ranged attack) ranged(magical)
(image)arcane wave(arcane attack) arcane9 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact-10% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 03:41:48 2024.