Marashy Adept / Adept

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Being choosen as a Trarashy Mage is a big honor, but not everyone can handle the responsibility which comes with the newfound power. The Trarashy forbid use of Magic for selfish purposes. Those Mages who value power over peace flee from the Magi order and join the Marashy.

 
 

Information

Advances from:
Advances to: Marashy Sorcerer, Marashy Spellblade
Cost: 17
HP: 28
Moves: 5
XP: 47
Level: 1
Alignment: chaotic
Id: VRMa Adept
Abilities:

Attacks (damage × count)

(image)short sword(blade attack) blade4 × 2(melee attack) melee
(image)arcane wave(arcane attack) arcane9 × 2(ranged attack) ranged(magical)
(image)chill wave(cold attack) cold8 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-10% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 03:41:48 2024.