Quenoth Sentinel / Desert Sentinel

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Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.

 
 

Information

Advances from: Quenoth Hunter
Advances to: Quenoth Prowler
Cost: 35
HP: 44
Moves: 6
XP: 84
Level: 2
Alignment: lawful
Id: Quenoth Sentinel_QEMPF
Abilities: skirmisher

Attacks (damage × count)

(image)sword(blade attack) blade7 × 4(melee attack) melee
(image)bolas(impact attack) impact8 × 2(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Oct 30 03:11:30 2024.