Tortured Abomination

(image)

Of the living, only the priesthood know of the existence of these twisted, scarcely-recognisable remnants of Elves. Losing control of the Bestia has warped them almost beyond recognition, and increased their strength and agility to levels which are unmatched by any in Meridia. They are kept restrained beneath the temples, and released only in times of the direst need, when enemies are all about, and their raw, unbridled fury can be put to good use.

 

Information

Advances from:
Advances to:
Cost: 95
HP: 80
Moves: 5
XP: 150
Level: 4
Alignment: chaotic
Id: QQ_abomination
Abilities: offensive stance 20

Attacks (damage × count)

(image)chain(impact attack) impact28 × 2(melee attack) melee(first strike)
(image)chain(impact attack) impact21 × 1(ranged attack) ranged(accuracy 5%)

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest150%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Dec 18 03:36:57 2024.