Homz Arch

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Homz childhood was spent in training similar to that of Red Mages, but later became interested in using deductive reasoning to solve crimes. 'From a pad of butter,' Homz writes, 'a logician could infer the possibility of a cow or a goat without having seen or heard of one or the other.' Homzian deductive process appears to be primarily of drawing inferences based from observing items found in kitchens. In Wesnoth, many of his monograms on states of parsley tumescence or fat density in butter and cheeses can be found--because, seriously, no one wants to read such things, so they are on bookstores shelves collecting dust.

Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while not trying to hurt the people of Wesnoth. Instead, he keeps to solving crimes and creating investigation procedures for Weldyn's nascent police force.

Homz is slightly healthier than most mages and takes a magnifier staff with him that helps in investigations and killing large bugs when the Sun is out.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from: Homz Red
Advances to: Homz Great Mage
Cost: 59
HP: 64
Moves: 5
XP: 220
Level: 3
Alignment: neutral
Id: Homz Arch
Abilities: cures, heals +8

Attacks (damage × count)

(image)Staff of Magnifying(impact attack) impact8 × 2(melee attack) melee
(image)fireball(fire attack) fire12 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 02:54:16 2024.