Flotsom of Light

(image)

Flotsom was trained as a healing mage. While still young, he left with forces under the command of Garard II, spending most of the war in the foothills north of the Swamps of Dread cut off from the real war going on farther south. At the end of the war, he returned to Weldyn to set up a healing practice, which you can read about in A Study in Magenta.

Flotsom glows in the dark. This is something that has gotten on Homz's nerves.



Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit is capable of healing those around it, and curing them of poison.Illumination increases the lighting level in adjacent areas.

(portrait)

Information

Advances from: Flotsom
Advances to: Flotsom Elder Mage
Cost: 64
HP: 65
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: Flotsom of Light
Abilities: illuminates, cures, heals +8

Attacks (damage × count)

(image)morning star(impact attack) impact7 × 3(melee attack) melee
(image)lightbeam(arcane attack) arcane12 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 02:54:49 2024.