Gremlin Immortal

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After serving for nearly a millennium on the colony council, gremlin sorcerers go into exile to attempt to complete their mastery of space and time. Those who fail to control the forces unleashed in completing their final test are obliterated by the fury of the ensuing maelstrom. Those that succeed, however, are able to absorb the fiery storm and harness its power. Having conquered the tribulations of time and space, the newly arisen immortal is blessed with eternal life and unimaginable power. Immortals only return from their exile when a colony is threatened by great peril.

 

Information

Advances from: Gremlin Sorcerer
Advances to:
Cost: 106
HP: 112
Moves: 5
XP: 303
Level: 5
Alignment: neutral
Id: strn_gremlin_immortal
Abilities: teleport, leadership

Attacks (damage × count)

(image)force blow(impact attack) impact8 × 5(melee attack) melee(magical)
(image)force shove(impact attack) impact11 × 7(ranged attack) ranged(magical)
(image)temporal rift(arcane attack) arcane16 × 5(ranged attack) ranged(magical, slows)
(image)spatial fissure(pierce attack) pierce33 × 3(ranged attack) ranged(magical)
(image)conjure singularity(cold attack) cold121 × 1(ranged attack) ranged(magical)

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact30% (icon) fire20%
(icon) cold20% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Nov 20 03:22:59 2024.