Jephrif Umbral

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The magic of Nightmagi is lethal to other beings, but not particularly destructive - for jephrifs, it's quite the opposite. As a result, Nightmagi don't just grow in killing power like their day counterparts do - instead, they also grow in cunning, widening their repertoire of tricks. As a Nightmage becomes an Umbral, it becomes one with the darkness of the night - figuratively, as their clear bodies blend in, only revealed by sunlight or the flashes of great thunderbolts they summon.

 

Information

Advances from: Jephrif Nightmage
Advances to:
Cost: 60
HP: 56
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: JepUmbral
Abilities: nightstalk

Attacks (damage × count)

(image)touch(arcane attack) arcane10 × 2(melee attack) melee(drains)
(image)blizzard(cold attack) cold8 × 5(ranged attack) ranged(magical)
(image)thunder(arcane attack) arcane11 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact-30% (icon) fire-30%
(icon) cold80% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef150%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills140%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Wed Nov 20 03:23:01 2024.