Assassin

(image)

The greatest of thieves are sometimes tasked to take far more than their victim’s belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the sun. This particular assassin is better known for his ability to hide than his assassination skills.If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.The length of this unit’s weapon allows it to strike first in melee, even in defense.This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.This unit is able to hide at night, leaving no trace of its presence.

(portrait)

Information

Advances from: Rogue
Advances to:
Cost: 44
HP: 51
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: ShiftyAssassin
Abilities: concealment, skirmisher, nightstalk

Attacks (damage × count)

(image)dagger(blade attack) blade8 × 3(melee attack) melee(backstab, first strike)
(image)throwing knives(blade attack) blade5 × 3(ranged attack) ranged(poison)

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Feb 19 04:28:58 2025.