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Mistral
Djinns are truly mighty windspirits who can decimate armies with their powerful winds, and strike down men with their glistening scimitar.
Information
Advances from: | Zephyr |
---|---|
Advances to: | ‒ |
Cost: | 54 |
HP: | 54 |
Moves: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
Id: | Mistral |
Abilities: | ‒ |
Attacks (damage × count)
scimitar | blade | 8 × 3 | melee | ||
northern wind | cold | 13 × 3 | ranged | (marksman) | |
tornado | impact | 19 × 2 | ranged |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 10% | arcane | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 50% | |
Cave | 2 | 20% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 50% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Fungus | 2 | 20% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |
Last updated on Wed Dec 18 03:45:28 2024.