Sea Monster

(image)

Scholars differ as to the ancestry of the Water Serpent. Some hold that they are the immature young, or mature cousins, of Sea Serpents. Others hold them up as a primitive offshoot of the Nagas. What is certain is that it is wise to avoid waters where they are known to congregate.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from:
Advances to:
Cost: 150
HP: 150
Moves: 7
XP: 100
Level: 2
Alignment: chaotic
Id: Sea Monster
Abilities: submerge, regenerates, cures, heals +8

Attacks (damage × count)

(image)fangs(cold attack) cold12 × 3(melee attack) melee(poison, slows, stun, splashpoison)
(image)spit(cold attack) cold12 × 3(melee attack) melee(splash, slows, splashslow)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle250%
(icon) Cave240%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest340%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains540%
(icon) Sand140%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Nov 20 04:00:59 2024.