Guard

(image)

Chosen from the toughest Swordsmen, Guards willingly forgo some of their mobility for the advantages of armor. Whether in ceremonial posts during peace, or on the battlefield in times of war, their role is always the same: defending the Arendian nobilty.

 

Information

Advances from: Swordsman
Advances to: Shield Guard
Cost: 27
HP: 54
Moves: 4
XP: 74
Level: 2
Alignment: lawful
Id: FE_Aragwaith Guard
Abilities: steadfast

Attacks (damage × count)

(image)sword(blade attack) blade11 × 3(melee attack) melee

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Oct 30 03:16:45 2024.