Ice Mage

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Ice Mages can halt foes before they've yet to run even a short distance; their art is so strong that the mere air around a foe can be manipulated to encase them, and the brush of frost and icicles sent at foes can drop them before a cold breath is ever taken. Should enemies reach attack range, their barriers of ice, similar to cement in thickness, serve well.

 

Information

Advances from: Cold Mage
Advances to:
Cost: 42
HP: 55
Moves: 5
XP: 122
Level: 3
Alignment: neutral
Id: Everfell Ice Mage
Abilities: spell: protect

Attacks (damage × count)

(image)fist(impact attack) impact13 × 2(melee attack) melee
(image)cold missile(cold attack) cold11 × 4(ranged attack) ranged(spell)
(image)icicles(pierce attack) pierce6 × 7(ranged attack) ranged(marksman)
(image)encase(cold attack) cold12 × 1(ranged attack) ranged(spell, first strike, slows)

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold50% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 04:00:49 2024.