Harbinger

(image)

Sometimes, when a Nightmare consumes too many souls, they fail to stabilize their original soul and implode into a being of pure void, fracturing reality around itself into an anti-magic black hole. This cursed spirit is able to destabilize its prey to more easily absorb its vital energy, but is no longer interested in devouring the soul: it just erases it, feeding the corpse to the growing hordes of the Destroyers.

 

Information

Advances from: Nightmare
Advances to: Doom Bringer
Cost: 40
HP: 36
Moves: 8
XP: 90
Level: 2
Alignment: chaotic
Id: EoMa_Harbinger_rpg
Abilities:

Attacks (damage × count)

(image)flames of doom(fire attack) fire4 × 4(melee attack) melee(magical)
(image)corrupted fire(fire attack) fire8 × 3(ranged attack) ranged(magical, plague)
(image)chaotic vortex(impact attack) impact15 × 1(ranged attack) ranged(precision (offensive), stun, immobilize)

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Oct 30 03:28:21 2024.