Meridian Buccaneer

(image)

Freebooters and privateers run out of Barossus. Crewing on one of these ships can be an outcast's only hope for a free life. To avoid outright piracy, the League tends to employ such crews to defend its coasts and waterways, creating a de facto navy out of those few dwarves who will tolerate working on the water anyway. It is unwise to cross them, doubly so on the deck of a ship - and they often retain the ability to swim from their humble beginnings, which gives them the dangerous ability to also fight from the water.

 

Information

Advances from: Meridian Cutthroat
Advances to:
Cost: 29
HP: 46
Moves: 4
XP: 60
Level: 2
Alignment: neutral
Id: Meridian Buccaneer
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade9 × 3(melee attack) melee
(image)marlin spike(pierce attack) pierce11 × 2(melee attack) melee

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef160%
(icon) Deep Water130%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen320%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water150%
(icon) Swamp140%
(icon) Unwalkable20%
(icon) Village150%
Last updated on Wed Dec 4 03:23:56 2024.