Ivesar Journeyman

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The Commonwealth considers three primary Talents in war: those of magic, strength, and mind. Those who excell in the latter often become journeymen alchemists. Though alchemists are primarily seekers of knowledge, in wartime their use of a sturdy quarterstaff and various alchemical constructions makes them welcome sights to their friends.

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Information

Advances from:
Advances to: Ivesar Twinblade, Ivesar Alchemist
Cost: 16
HP: 32
Moves: 5
XP: 45
Level: 1
Alignment: lawful
Id: Ivesar Journeyman
Abilities:

Attacks (damage × count)

(image)quarterstaff(impact attack) impact6 × 3(melee attack) melee
(image)thunderstones(impact attack) impact1 × 4(ranged attack) ranged(slows)
(image)acid torch(fire attack) fire3 × 3(ranged attack) ranged(poison)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave350%
(icon) Coastal Reef0%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 4 03:23:57 2024.