Ivesar Evoker

(image)

As opposed their more traditional brethren, the Evokers prefer adaptability over raw power. Evokers are masters of energy channeling, which allows them to manifest their attacks over a variety of elements. At range, they have at their fingertips enough attack options to penetrate almost any resistance, and are the Commonwealth's foremost weapons against the Undead.

(portrait)

Information

Advances from: Ivesar Apprentice
Advances to:
Cost: 36
HP: 35
Moves: 5
XP: 64
Level: 2
Alignment: lawful
Id: Ivesar Evoker
Abilities:

Attacks (damage × count)

(image)main gauche(blade attack) blade5 × 2(melee attack) melee
(image)fireball(fire attack) fire13 × 2(ranged attack) ranged(magical)
(image)polar ray(cold attack) cold7 × 3(ranged attack) ranged(magical)
(image)holy fire(arcane attack) arcane5 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave350%
(icon) Coastal Reef0%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 4 03:23:57 2024.