Faelorian Apprentice

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Every Spellcaster begins as an Apprentice, wielding a simple staff and learning to harness basic magical energy in the form of magical missiles. The mystical arts flow through their veins, connecting them to the earth and its energy. Apprentices typically lack the combat finesse of other classes but compensate with a growing understanding of nature’s magic. This foundational phase is crucial as they struggle with the ethical dilemmas posed by emerging darker practices, preparing them for their inevitable evolution within the Faelorian hierarchy.

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Information

Advances from:
Advances to: Faelorian Green Mage
Cost: 20
HP: 24
Moves: 5
XP: 50
Level: 1
Alignment: neutral
Id: Faelorian Apprentice
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact5 × 1(melee attack) melee
(image)missile(fire attack) fire7 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave430%
(icon) Coastal Reef0%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen510%
(icon) Fungus435%
(icon) Hills350%
(icon) Mountains460%
(icon) Sand330%
(icon) Shallow Water320%
(icon) Swamp350%
(icon) Unwalkable10%
(icon) Village160%
Last updated on Wed Dec 4 03:23:58 2024.