Agari Guardsman

(image)

Not all Agari become Summoners, oftentimes those with little magical aptitude find themselves turned away from the halls of schools of Magic. Fortunatly, those who wish not to distance themselves from the summoners still have another option.
The Summoner Gaurdsmen are proficiant with both the spear and chackram, having practiced with these weapons for years in anticipation of needing to defend the Summoners in combat.

(portrait)

Information

Advances from:
Advances to: Agari Watchman
Cost: 15
HP: 36
Moves: 5
XP: 44
Level: 1
Alignment: lawful
Id: Agari Guardsman
Abilities:

Attacks (damage × count)

(image)glaive(blade attack) blade6 × 3(melee attack) melee(first strike)
(image)chakram(blade attack) blade6 × 2(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce40%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 4 03:23:57 2024.