Seer

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The Seer is unique in that she is intimately connected with Shassagoth and can directly consult him. As such, the leaders of the Deep Elves often contact the Seers before engaging in combat. The success of the Deep Elves hinges on the ability of the Seers to predict the future and anticipate their enemies’ intentions. Although blind and unable to speak, it is often said that in the absence of the Harbinger, the Seers are the true leaders of the Deep Elves.

Special Notes (1.14-style, please update to the new list format to avoid duplicates): This unit is able to become stronger by killing enemy units.

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Information

Advances from: Matriarch
Advances to:
Cost: 42
HP: 54
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: Seer
Abilities:

Attacks (damage × count)

(image)nether touch(arcane attack) arcane9 × 2(melee attack) melee
(image)will of Shassagoth(impact attack) impact30 × 1(ranged attack) ranged(will of shassagoth, magical)

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact10% (icon) fire10%
(icon) cold30% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef150%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Nov 6 03:19:57 2024.