Henchman

(image)

Henchmen are good for one thing: following orders. They are not very smart or creative, neither of which is required to swing a club at an enemy. Never far from their leader, they tend to work in groups (attacking one at a time). With enough experience they can learn to swing a bigger club or throw things, but not both.

(portrait)

Information

Advances from:
Advances to: Thug, Footpad
Cost: 7
HP: 16
Moves: 5
XP: 18
Level: 0
Alignment: chaotic
Id: neutral_Henchman
Abilities:

Attacks (damage × count)

(image)club(impact attack) impact4 × 2(melee attack) melee

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 02:51:43 2024.