Order Knight

(image)

Order Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A order knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.

Special Notes: the Grand Knight's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation.

(portrait)

Information

Advances from:
Advances to:
Cost: 80
HP: 100
Moves: 7
XP: 120
Level: 4
Alignment: lawful
Id: ck_Order Knight
Abilities: leadership

Attacks (damage × count)

(image)sword(blade attack) blade15 × 4(melee attack) melee
(image)lance(pierce attack) pierce19 × 2(melee attack) melee(charge)

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Jun 26 02:37:28 2024.