Kuandigin Zephyr Adept

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A skilled and nimble unit, the Zephyr Adept excels in the manipulation of wind magic, showcasing agility and expertise in combat. With a focus on harnessing the power of the wind, they combine magical prowess with swift movement on the battlefield.

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Information

Advances from:
Advances to: Kuandigin Windbringer, Kuandigin Cleric
Cost: 18
HP: 29
Moves: 6
XP: 34
Level: 1
Alignment: neutral
Id: Ku Zephyr Adept
Abilities:

Attacks (damage × count)

(image)short sword(blade attack) blade6 × 2(melee attack) melee
(image)wind spike(cold attack) cold8 × 2(ranged attack) ranged(magical)
(image)wind blast(impact attack) impact7 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef140%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Oct 30 03:22:24 2024.