Werewolf Frenzy

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The wolf-beings of legend are created by being bitten on the night of the full moon by a werewolf already infected. Contrary to myth, not all bites result in transformation. Only a few unfortunate souls succumb to the plague that will rule their existence for the rest of their lives. All werewolves live in packs, and each pack will be ruled by an alpha. These groups often exist as outcasts and brigands, gathering together on the night of the full moon to hunt and feed.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.

(portrait)

Information

Advances from:
Advances to:
Cost: 40
HP: 48
Moves: 6
XP: 40
Level: 1
Alignment: chaotic
Id: aj_werewolf_frenzy
Abilities:

Attacks (damage × count)

(image)claws(blade attack) blade6 × 3(melee attack) melee(berserk)
(image)bite(blade attack) blade7 × 1(melee attack) melee

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle250%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen340%
(icon) Fungus150%
(icon) Hills160%
(icon) Mountains250%
(icon) Sand230%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village250%
Last updated on Wed Nov 20 03:21:56 2024.