Lord Night

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The Unfae are comprised of the darker spectrum of the faerie races. Said to hail originally from the Land of Eternal Night, these terrible beings are the stuff of nightmares. Unlike many of the lower races, such as orcs, all Unfae creatures will have an affinity with magic. Additionally, like the Fae, many members of this racial class are immortal. All Unfae are nocturnal and chaotic in alignment.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit regenerates, which allows it to heal as though always stationed in a village.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from:
Advances to:
Cost: 90
HP: 125
Moves: 7
XP: 200
Level: 4
Alignment: chaotic
Id: aj_unfae_lordnight
Abilities: regenerates, leadership

Attacks (damage × count)

(image)scorch lash(fire attack) fire9 × 4(melee attack) melee
(image)eviscerate(blade attack) blade10 × 3(ranged attack) ranged
(image)dead silence(arcane attack) arcane16 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Dec 18 03:32:50 2024.