Walking Death

(image)

The insane creations of the Lord Night Eternal himself, the denizens of the Land of Eternal Night are living nightmares. A monstrous menagerie of twisted terrors, these abominations populate the land of the evernight, and forever haunt the fears and dreams of mortal kind.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from:
Advances to:
Cost: 45
HP: 70
Moves: 5
XP: 180
Level: 3
Alignment: chaotic
Id: aj_nightthing_walkingdeath
Abilities: leadership

Attacks (damage × count)

(image)battle axe(blade attack) blade13 × 2(melee attack) melee

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef220%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest350%
(icon) Frozen330%
(icon) Fungus150%
(icon) Hills260%
(icon) Mountains350%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable10%
(icon) Village150%
Last updated on Wed Oct 30 03:27:02 2024.