Night Terror

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The insane creations of the Lord Night Eternal himself, the denizens of the Land of Eternal Night are living nightmares. A monstrous menagerie of twisted terrors, these abominations populate the land of the evernight, and forever haunt the fears and dreams of mortal kind.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.During battle, this unit can drain life from victims to renew its own health.

(portrait)

Information

Advances from:
Advances to:
Cost: 34
HP: 42
Moves: 7
XP: 90
Level: 2
Alignment: chaotic
Id: aj_nightthing_nightterror
Abilities:

Attacks (damage × count)

(image)dark caress(cold attack) cold3 × 4(melee attack) melee(drains)
(image)delirium(arcane attack) arcane5 × 4(ranged attack) ranged(slows)

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire-10%
(icon) cold20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef230%
(icon) Deep Water230%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen130%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable240%
(icon) Village150%
Last updated on Wed Dec 18 03:32:50 2024.