Night Terror

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The insane creations of the Lord Night Eternal himself, the denizens of the Land of Eternal Night are living nightmares. A monstrous menagerie of twisted terrors, these abominations populate the land of the evernight, and forever haunt the fears and dreams of mortal kind.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.During battle, this unit can drain life from victims to renew its own health.

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Information

Advances from:
Advances to:
Cost: 34
HP: 42
Moves: 7
XP: 90
Level: 2
Alignment: chaotic
Id: aj_nightthing_nightterror
Abilities:

Attacks (damage × count)

(image)dark caress(cold attack) cold3 × 4(melee attack) melee(drains)
(image)delirium(arcane attack) arcane5 × 4(ranged attack) ranged(slows)

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire-10%
(icon) cold20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef230%
(icon) Deep Water230%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen130%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable240%
(icon) Village150%
Last updated on Wed Nov 20 03:21:56 2024.